

Tactical RTS where you command World War II units without building bases or gathering resources. You control pre-assigned squads of infantry, tanks, and artillery across three campaigns, focusing entirely on positioning and combat decisions. Terrain matters—forests provide cover, hills grant visibility, and obstacles force you to route armor carefully. Units respond to realistic physics: tanks can't pivot instantly, artillery needs line-of-sight, and poor positioning gets squads wiped fast. You're managing existing forces through linked scenarios, not constructing armies between missions. The expansion adds more historically grounded units and terrain types. This strips away the economic layer most RTSs lean on, putting all weight on tactical execution during firefights.





