

Roll a monkey in a ball through obstacle courses, tilting to steer and now jumping by flicking the controller upward. That jump mechanic—new to this entry—adds vertical puzzles: gaps to clear, platforms to reach, hazards you can hop over instead of just avoiding. The tilt-and-roll core stays intact, but levels use three dimensions more than prior games in the series. Beyond the main puzzle mode, party minigames lean hard on motion controls. You'll mime ring tosses or whack moles using the Wii remote in different orientations. The minigame suite is larger than before, though variety in mechanics matters more than sheer count. If you want arcade-style physics puzzles with a learning curve and don't mind motion gimmicks in the bonus modes, this delivers both.





