

A JRPG sequel set one year after its predecessor. You play as Ludger Will Kresnik, who boards a hijacked train to save a girl named Elle. The crash leaves him massively indebted to Clanspia Inc., which hires him for a grim job: using his Kresnik powers to destroy alternate timelines. The spirit Origin can't sustain the overload of souls across parallel worlds, so these realities must go. Between debt-clearing missions, Ludger hunts for his brother Julius, who's been framed for the hijacking. The setup mixes dungeon crawling and turn-based combat with a branching story that hinges on your choices about which timelines survive. Elle tags along searching for the Land of Canaan per her father's cryptic instructions. If you're fine with heavy narrative stakes and a protagonist literally erasing worlds to pay medical bills, this delivers.





