

First-person dungeon crawler with turn-based combat and environmental puzzles. You'll navigate grid-based dungeons filled with traps, riddles, and hidden passages that require manipulating levers, rotating mechanisms, and deciphering clues to progress. Combat uses a positioning system where party placement matters—front-row fighters take hits while back-row casters stay protected. Between fights, you're solving spatial puzzles: pushing blocks, aligning mirrors, activating pressure plates in sequence. The game leans into classic RPG structure—build a party, manage inventory, level up skills—but presents it through a modern interface. Exploration alternates between careful dungeon navigation and tactical encounters where you'll need to consider action economy and enemy weaknesses. If you miss when dungeon crawlers demanded graph paper and patience, this delivers that loop without the archaic UI.





