

Turn-based RPG where you play Etienne Quist, a writer cursed to steal artifacts from inside books to regain his freedom. You physically enter literary worlds—think Norse mythology for Thor's Hammer or Arthurian legend for Excalibur—navigating them as explorable spaces with puzzles and turn-based combat. Each book presents different characters, rules, and threats tied to its genre. Your choices during these heists affect both the story's outcome and Quist's path back to creative independence. The hook is treating famous tales as actual locations you infiltrate, complete objectives in, then escape. Mechanics blend dialogue decisions with tactical fights and item collection across shifting fictional settings. If you've wanted to literally rob a fairy tale, this delivers that premise without irony.





