

Third-person tactical shooter set in 1962 where you're a government agent fighting an alien invasion disguised as Cold War paranoia. You control Agent Carter, leading a three-person squad through firefights using pause-and-command mechanics—issue orders to squadmates while bullets fly, positioning them behind cover and coordinating their abilities. The Bureau operates as a secret agency investigating extraterrestrial attacks the public thinks are communist threats. Missions blend real-time gunplay with tactical pauses where you direct your team's movements and special skills. The setting leans into early-'60s aesthetics and conspiracy theory vibes. It's XCOM's universe but played from the boots-on-the-ground perspective rather than the strategy layer, focusing on direct combat and squad management in individual encounters.





