

A physics puzzle game where you build Rube Goldberg contraptions to complete objectives. You're given a toolbox of parts—pulleys, trampolines, conveyor belts, explosives, ropes, animals, and more—then asked to get a basketball into a hoop, pop balloons, guide mice to cheese, or trigger specific chain reactions. Each puzzle presents a partially built machine; you place the remaining pieces, hit go, and watch physics take over. Solutions aren't always obvious. You might need a bowling ball to trip a lever, or a cat to chase a mouse onto a switch. Trial and error is expected. The game includes a freeform mode for building whatever mechanisms you want without objectives. It's methodical problem-solving with cartoon physics, suited to anyone who likes tinkering until something clicks.





