

The Sojourn is a first-person puzzle game built around switching between parallel light and dark worlds. You solve environmental puzzles by toggling between these realms—objects that block your path in one dimension might vanish or transform in the other. The game spans four chapters, each with its own visual style, containing dozens of puzzles that escalate in complexity. The setting contrasts serene, bright landscapes with an underlying darkness that shapes the world's foundation. Puzzles require spatial reasoning and careful observation of how elements behave differently across dimensions. It's a slower-paced game focused on contemplation rather than reflexes, suited to players who enjoy methodical problem-solving without time pressure or combat.





