

Third-person action RPG built around targeting and severing specific body parts in melee combat. You're stranded in Jericho City after a plane crash, navigating a quarantined urban sprawl under martial law. Combat hinges on locking onto enemy limbs—arms, legs, head—to disable attacks or harvest their gear as loot. The targeting system lets you dismantle tougher foes piece by piece rather than chipping at health bars. Expect stamina management, dodge timing, and weapon variety across horizontal levels that loop back on themselves. A nanostorm encroaches on the city while rogue drones and armored enforcers patrol the rubble. Difficulty leans punishing but methodical; pattern recognition matters more than reflexes. If you want deliberate fights where dismemberment is both tactic and reward, this delivers without holding your hand.





