

The Thaumaturge
A story-focused RPG set in 1905 Warsaw where you play a Thaumaturge—someone who can see and bind Salutors, spirit-like entities invisible to everyone else. These beings grant you supernatural abilities you'll use to solve problems and influence events across the city. The game centers on dialogue choices and moral decisions that alter how the story unfolds. You'll develop your character's skills, manage relationships with various factions navigating Warsaw's political tensions, and decide how to wield your powers. Combat exists but takes a backseat to investigation and conversation. Each Salutor you bind changes your available options in conflicts. If you want an RPG where talking matters more than fighting and choices genuinely reshape outcomes, this delivers that structure within a specific historical setting most games ignore.





