

A point-and-click puzzle game set across a shattered world split into five distinct chapters. After a meteor strike fragments Tiny Planet, you repair broken machines and mechanisms to restore each area. Puzzles involve hidden object searches, mechanical assembly challenges, and logic problems that rely entirely on visual cues—there's no text or dialogue anywhere. The art style uses hand-drawn collage aesthetics with layered paper cutouts and miniature dioramas. Navigation stays minimal: click to examine objects, collect parts, and combine items to fix what's broken. Each chapter presents a self-contained environment with its own set of contraptions needing attention. The wordless design makes it accessible regardless of reading level, though some mechanical puzzles require spatial reasoning and pattern recognition to solve.





