

A side-view martial arts fighter where you square off against opponents using karate techniques. You execute kicks, punches, and blocks from a fixed side perspective that flips between rounds. Matches play out as timed duels—land clean strikes to score points, string together moves for combos, and defend against counterattacks. The control scheme maps different joystick directions to specific strikes: low sweeps, high kicks, defensive stances. Timing matters more than button-mashing. Rounds escalate in difficulty as AI opponents read your patterns and punish repetition. Visuals stick to simple sprite animation, focusing on readable hit detection over flash. It's bare-bones one-on-one combat with no story mode or progression systems, just you versus increasingly aggressive fighters. Suits players after straightforward reflex challenges rather than deep move lists or tournament structures.




