

Third-person RPG where you play Geralt, a monster hunter framed for murdering a king. Your goal: track down the actual assassin while kingdoms teeter toward war. Combat blends swordplay with alchemy—brew potions, craft bombs, set traps before fights. The story splits into two distinct Act 2 paths based on a major choice, each showing different factions and locations you won't see in a single playthrough. Dialogue trees and smaller decisions shape how characters react and which quests open up. The setting is political intrigue during a Nilfgaardian invasion threat, so expect scheming nobles alongside the monster contracts. Multiple endings hinge on your allegiances. If you want a dark fantasy RPG where choices genuinely reroute the plot rather than just tweaking an epilogue slide, this delivers that structure.





