

First-person stealth game where you're a professional thief navigating 15 non-linear missions to steal valuables and avoid detection. You'll use lockpicks, rope arrows, and water arrows to douse torches while staying in shadows—guards react to sound and light, so footsteps on marble versus carpet matter. The setting pits a tech-obsessed religious faction called the Mechanists against you, with their schemes involving mind-controlled servants and rust gas threatening the city. Missions range from mansions to a mechanized cathedral, each with multiple entry points and optional loot objectives. No combat focus—you're outmatched in direct fights, so the goal is staying undetected or knocking out isolated guards. Suits players who'd rather ghost past enemies than fight them, and who enjoy casing a location before executing a plan.





