

Fighting game built around 3D movement and a grapple system that lets you grab opponents and execute different throws based on button inputs. Developed by Dream Factory, it includes a quest mode alongside standard versus matches. The fighting uses behind-the-back positioning uncommon in 1996 fighters, with Gouraud-shaded character models running at 640x480 resolution. Quest mode plays differently from the arena battles, though specifics on structure aren't detailed here. The grapple mechanic branches into multiple throw options mid-grab. Movement isn't locked to 2D planes—you can circle and approach from angles. Square published this as Dream Factory's debut title, with design input from someone who'd worked on major 3D fighters before starting the studio.




