

Totally Accurate Battle Simulator
A physics-driven battle sandbox where you arrange armies of wobbly ragdoll units, hit start, and watch chaos unfold. You're placing fighters—medieval knights, archers, catapults—on opposite sides of a map, then letting the physics engine decide who wins. Units flail and stumble through combat with exaggerated, floppy movements that turn every clash into slapstick carnage. The core loop is setup and observation: position your forces, trigger the battle, see what happens. No direct control once fighting starts. You're experimenting with unit types and formations, tweaking placements between attempts. Battles resolve in seconds or minutes depending on army size. The appeal is less tactical mastery, more comedic unpredictability—a siege tower tipping over, a charging mammoth scattering infantry, archers accidentally shooting their own team. If you want rigid strategy, look elsewhere. This is for players who enjoy poking a system to see what breaks.





