

Real-time strategy game where you command The Project, a faction rebuilding civilization after a satellite defense network misfired and devastated Earth. You'll design custom vehicles from chassis, weapons, and propulsion components rather than training preset units. The research tree is massive—unlocking artillery, radar systems, and counter-battery tech drives your progress through the campaign. Maps emphasize long-range firepower and sensor networks over traditional infantry rushes. Between missions, cinematic briefings update the story as you reclaim territory from scavenger bands. The single faction means you won't pick between asymmetric armies, but the vehicle design system offers depth through thousands of possible combinations. Terrain and units render in 3D, and base-building follows genre norms with resource harvesting and defensive structures.





