

Story-driven espionage RPG where you play Hershel Wilk, a recalled operative rebuilding a shattered spy network in a city caught between bankers, techno-fascists, and stranger threats. Skill checks govern conversations with informants and antagonists—pass them to extract secrets, fail and improvise around consequences. A Conditioning system replaces thought cabinets: reinforce mental patterns to shape Hershel's identity and unlock dialogue paths. Tactical View pauses confrontations so you can plan moves and assess risks before dice rolls decide outcomes. Three Pressure meters (Fatigue, Anxiety, Delirium) track the toll of fieldwork; you can burn them for better odds, but mismanage and you'll crack. Choices alter loyalties, available missions, and your protagonist's stability. Expect failure often—the game assumes you'll scramble for Plan B when rolls go south. From the studio behind Disco Elysium.





