

Arcade flight combat set during the Belkan War, where you play Cipher, a mercenary pilot flying varied missions—dogfights, escorts, base defense. The story's told through a framing device: a decade after the war, a reporter tracks down pilots who fought alongside or against you, reconstructing what happened through their memories. Missions let you choose targets and tactics, shaping how other pilots perceive you (mercenary, soldier, or knight). Your reputation changes how wingmen and enemies respond. Aircraft range from F-15s to experimental prototypes, each upgradable. The campaign builds toward revelations about why the war started and what Belka's military was hiding. It's less about realism than fast-paced jet combat with a surprisingly character-driven plot.





