

Turn-based tactical war game set after a meteor strike wiped out most of humanity. You command Will, a military cadet leading one faction in battles over what's left. Grid-based combat has you building units like tanks, infantry, and artillery, then positioning them to capture enemy bases or eliminate opposing forces. Each map presents terrain advantages to exploit and CO powers that can shift momentum. The post-apocalyptic setting trades the series' usual bright tone for something bleaker—militias scavenging through rubble rather than nations with flags. Missions unfold across a campaign where resource management and unit placement matter more than reflexes. If methodical, chess-like warfare where one bad move costs you the match sounds appealing, this delivers that without sugarcoating the stakes.





