

Tower defense meets action RPG. You control Brad, a barbarian who ditched his axe for a lute (technically an axe-lute). As he moves and plays, he generates notes—your currency for summoning AI units that follow and fight alongside you. Standing still makes him jam harder, producing notes faster. Your goal: guide this growing party through enemy waves while protecting your town's decorative crystal. Between runs, spend collected loot on permanent upgrades for Brad, his followers, and town defenses. Movement matters—you're dodging projectiles and enemy attacks in real time, not just placing towers. The roguelite structure means each death sends you back to the shop to gear up for another attempt. It's part Snake (growing follower chain), part shoot-'em-up (bullet dodging), part RTS (managing your summoned squad). Works if you want something that mixes genres without taking itself seriously.





