

First-person shooter with roguelite dungeons where you're a trainee wizard blasting through procedurally generated rooms. Combat's quick—you'll dodge projectiles while cycling through wands, staffs, and spell books with different fire rates and effects. Between rooms you pick perks that stack throughout a run (faster movement, ricochet shots, health on kill). Enemies range from melee rushers to ranged casters, with bosses guarding each floor's exit. Traps spawn randomly: spike floors, arrow walls, explosive barrels. Die and you start over, but unlocked items stay in the loot pool for future attempts. Runs take 45-90 minutes if you survive all floors. Old-school shooter pace (think constant strafing) meets modern roguelite structure—no cover system, just movement and aim.





