

Real-time roguelike where you hack through procedurally generated dungeons with a sword and hand cannon. A sentient treasure chest follows you around, collecting loot as you clear rooms filled with traps, enemies, and bosses. Each run reshuffles the dungeon layout and scatters upgrades or new abilities you'll need to survive deeper floors. Champion Mode adds ghosts of other players' runs wandering the walls—some drop helpful items, others attack. The difficulty scales based on performance: string together kills and dodges, and tougher enemies spawn. Die enough times and it eases off. Multiple endings depend on how far you push. The 16-bit pixel art nods to SNES-era action games without copying any specific title. Expect short, twitchy runs where reaction speed matters more than long-term strategy.





