

Real-time strategy where you command either Allied or Soviet forces in an alternate-history Cold War gone hot. The Soviets invade America while rogue psychic Yuri plots his own takeover using mind-control tech. Build bases, harvest ore, and deploy faction-specific units—Allies get Prism Tanks and trained dolphins with sonic weapons, Soviets field Tesla Troopers and Terror Drones. The campaign splits into two storylines depending on your faction choice. Multiplayer supports nine nations across eight modes. Units lean into sci-fi absurdity: giant squids, psychic commandos, weather-control devices. Maps range from urban America to Soviet strongholds. Resource management and unit counters matter more than twitch reflexes. If you want base-building RTS with campy Cold War flavor and asymmetric factions, this delivers both strategic depth and ridiculous super-weapons.





