

Action RPG where you play Death, one of the Four Horsemen, navigating a post-apocalyptic setting to restore humanity. Combat leans on acrobatic movement—wall-running, climbing, dodging—paired with melee weapons and customizable gear. You'll explore interconnected zones, tackle side quests, and level up through skill trees that let you spec into different playstyles. Loot drops frequently, so you're constantly swapping armor and weapons for stat boosts. The art direction comes from Joe Madureira, giving everything a stylized, comic-book look. Progression feels closer to a Zelda dungeon structure mixed with RPG systems: puzzles gate your path forward, bosses cap each area, and you unlock new traversal abilities as you go. If you want a character-action game with loot grinding and platforming rather than pure hack-and-slash, this fits.





