Real-time strategy where you're a medieval lord managing a settlement under constant siege. Build walls, train soldiers, and keep peasants fed while waves of enemies—human armies, monsters, occasionally your own revolting citizens—try to flatten everything you've built. The city-building side covers resource chains: lumber mills, farms, housing, all feeding into military production. Combat's about positioning archers on walls, funneling attackers into chokepoints, and scrambling to patch breaches before the next wave hits. You can execute troublemakers or tax heavily to speed construction, trading stability for short-term gains. No diplomacy mechanic despite the title—every faction wants you dead. Matches escalate from small raids to thousands-strong hordes. Works if you like tower defense structure mixed with base-building pressure and don't mind repetitive attack patterns.







