

First-person stealth-action game where you're a framed bodyguard turned assassin in a plague-ridden industrial city. You get supernatural powers—teleportation, possession, time manipulation—plus weapons and gadgets to kill targets however you want. Sneak through shadows using rooftops and vents, or fight guards directly with swords and pistols. Dunwall mixes whaling-era tech with occult forces: think steel factories and strange magic coexisting. Each mission adapts to your approach. Kill everyone and the city grows darker, plague spreads further. Spare lives and you'll see different outcomes. Powers come from a mysterious outsider figure, though using them has consequences. Combat's flexible enough that you can ghost entire levels without being seen or leave bodies everywhere. Your choices reshape both the story and Dunwall itself.





