

Strategy game where you're the villain building and defending an underground lair against invading heroes. You manage imps that dig tunnels, mine gold, and construct rooms—lairs for monsters, hatcheries for food, treasuries for loot. Creatures arrive through portals as you expand. The interface uses a floating hand cursor to pick up minions, slap them to work faster (at the cost of their mood), and drop entire squads into battle. You can also possess any creature for first-person combat. Each map represents a region you're corrupting; cleared areas turn visibly twisted and ruined. Your Dungeon Heart is your core—lose it and the level resets. Creatures have personalities and rivalries: flies fight spiders, berserk reapers attack everything. Win by wiping out heroes or rival keepers. The tone is darkly comic, narrated by a sarcastic mentor celebrating bloodshed.





