

Dungeon of the Endless is a tower defense roguelike where you guide prison ship survivors through procedurally generated floors toward escape. Each level requires you to locate the exit elevator, then haul a fragile power crystal across monster-infested rooms to reach it. Before moving the crystal, you explore in real-time, collecting resources to light up rooms and build defensive turrets. Once the crystal moves, waves of creatures spawn from darkened areas, forcing you to defend a slow-moving target through your established route. Death is permanent. Floors get harder. Managing which rooms to power, where to place defenses, and when to make your crystal run creates constant tactical tension. Works well if you like resource-tight strategy with runs that end badly.





