

Side-scrolling beat-'em-up with D&D mechanics layered on top. You pick from six classes—Cleric, Dwarf, Elf, Fighter, Magic-User, or Thief—each with two sprite variants, letting two players run the same class if they want. Combat uses four buttons: attack, jump, item select (pulls up a radial menu), and use. Spellcasters get extra rings for their spells, accessed via jump. Beyond basic attacks, most classes can dash-strike, launch rising attacks for air combos, and perform Megacrushes (screen-clearing moves that also hurt you). Plays like a Capcom brawler with inventory management and spell slots. The story involves stopping a sorceress named Synn—actually a dragon—from waking something worse. Loot drops, branching paths, and character progression separate this from straightforward arcade punchers. Works if you want dungeon-crawling structure in a beat-'em-up frame.





