

Dungeons & Dragons: Tower of Doom
Side-scrolling beat 'em up where you pick one of four character classes—cleric, dwarf, elf, or fighter—and hack through D&D monsters across branching routes. Combat goes beyond basic attacks: you'll block incoming hits, counter-strike, throw daggers or arrows for ranged pressure, and trigger special moves tied to your class. The cleric and elf cast spells via collectible magic rings. Enemies mirror your toolkit, so fights demand more than button-mashing. You'll face trolls that regenerate, a black dragon, the Shadow Elf boss, and optional encounters like Flamewing or the archlich Deimos. The branching structure means one run won't show you every area—routes lock out based on choices. If you want tactical depth in a quarter-muncher format and don't mind replaying to see all content, this delivers.





