

Dungeon crawler where you map floors by hand on the DS touch screen. You build a party from scratch, choosing classes and skills, then descend into a layered forest labyrinth beneath the town of Etria. Combat is turn-based and unforgiving—positioning, resource management, and knowing when to retreat matter as much as raw stats. Between dives you're drawing walls, doors, and hazards directly on the lower screen, creating your own reference map as you explore. No auto-mapping safety net. The game doesn't hold back: enemy encounters can wipe an unprepared team, and progress hinges on learning patterns and planning routes. If you like methodical exploration and don't mind redoing floors after a bad fight, this nails that old-school cartography loop.





