

Turn-based RPG where you inherit a struggling Norse clan and decide whether to raid Britain or build trade routes. You manage a home village, outfit a crew, then sail west to explore Anglo-Saxon England through hex-grid combat and branching dialogue. Choices shape your reputation—hostile warbands open different story paths than diplomatic merchants. Combat uses action points and positioning on tactical maps. Between fights you assign crew to camp tasks, tend injuries, and navigate faction politics back home. The game tracks how you treat allies and enemies, affecting which clans support or betray you. Character builds lean into warrior, diplomat, or survivalist skills. Expect reading—quest solutions hinge on conversation trees and moral calls, not just swordplay. Suits players who want Viking-era decisions with mechanical weight.





