

Open-world FPS where you're a mercenary hunting an arms dealer called the Jackal in an unnamed African nation torn by civil war. You take contracts from two warring factions, playing them against each other while tracking your target through savannas, deserts, and decaying towns. Guns jam and break. Vehicles need repair. Malaria flares up mid-firefight, forcing you to scrounge medication. Fires spread dynamically through dry grass, and enemies flank aggressively rather than wait in cover. The faction missions are morally murky—both sides hire you for sabotage, assassinations, and supply raids. Safe houses offer temporary respite between jobs. Buddy characters can bail you out if you're downed, but they've got their own survival priorities. No minimap markers holding your hand. It's hostile, systems-driven, and deliberately uncomfortable.





