

Tactical arcade game where you guide a rotating cast of 20 fighters through hostile zones, each wielding distinct weapons—bows, guns, lasers, grenades. Your goal per stage: escort at least one character to the exit or eliminate all hostiles before the clock expires. Downed allies become captives you can reclaim by walking over them, but they vanish permanently if your next fighter dies or exits without them. Lose your entire squad and it's over, though three continues let you retry with your starting trio. The setup involves a rogue training simulation trapping citizens in 2348, but mechanically it's about resource management—deciding which fighter to risk, when to rescue fallen comrades, and whether to fight or flee. Forty levels in arcades; console ports add ten more.




