

Third-person action-RPG where you're trapped in a prison colony sealed by a magical barrier. You pick locks, hunt animals for meat you can cook on found stoves, and align with one of three inmate factions vying for control. Combat uses one-handed weapons, two-handed weapons, bows, or magic circles if you join certain camps. Teachers scattered around the world trade skill points (earned through quests and kills) for attribute bumps or new abilities like sneaking and acrobatics. The environment's unusually interactive—NPCs stir pots, play lutes, and you can mimic most of it, though only weapon-forging matters mechanically. Faction choice shapes early progression: Swamp Camp grants magic sooner but caps you at four of six circles. Story grows linear late-game regardless of allegiance. Dense world, clunky controls.





