

Grand Guilds is a tactical RPG built around card-based combat. You control Eliza and her group as they try to stop a war from breaking out. Instead of traditional turn-based menus, you play cards from a deck to execute attacks, spells, and abilities during grid-based battles. The story follows Eliza's crew across multiple missions, with choices and conversations driving the narrative between fights. Combat requires managing your hand, positioning units on tactical maps, and chaining card effects to outmaneuver enemies. It's for players who want strategy layer depth without real-time pressure—think carefully, play your hand, watch the results unfold. The card system adds a resource management angle to standard tactical positioning, so you're juggling deck composition alongside unit placement.





