

Real-time strategy set during humanity's early war against the Covenant, 20 years before Combat Evolved. You command the UNSC Spirit of Fire through battles centered on the planet Harvest. Build bases, gather resources, and deploy units ranging from infantry squads to armored vehicles and aircraft. Each faction—UNSC and Covenant—has distinct unit rosters and leader abilities that shape your tactical options. Battles involve capturing control points, managing population caps, and coordinating unit types to counter enemy compositions. The campaign follows Spirit of Fire's crew through story missions with scripted objectives. Multiplayer supports standard RTS modes: base destruction, territory control, and resource denial. Console controls replace traditional mouse-and-keyboard RTS inputs with radial menus and simplified unit selection. If you want Halo's universe in a base-building format rather than first-person combat, this delivers that shift in perspective.





