

A side-scrolling puzzle game where you're a ghost evicting living visitors from four locations: a museum, hospital, theatre, and cruise ship. You possess everyday objects—lamps, paintings, medical equipment, stage props—and animate them to frighten people into fleeing. Each scare builds panic until targets bolt for the exits. The challenge is figuring out which objects work best on different personality types and chaining possessions for maximum effect. You start in an abandoned clock tower, then work through town as night progresses. Success means clearing every human before dawn. The art style is minimal and flat, with silhouette characters against muted backgrounds. Short sessions, light tone despite the haunting premise. Works if you like environmental puzzle-solving without time pressure or complex controls.





