

A 2D puzzle-platformer where you guide a boy through hostile industrial environments while evading capture. You'll solve physics-based puzzles—manipulating objects, timing jumps, hiding from searchlights—as you move deeper into a facility conducting experiments on human subjects. The game unfolds without dialogue or text; context comes from what you see. Environments shift from forests to factories to laboratories, each area introducing new hazards and puzzle types. Death is frequent and instant. Progression is linear, but puzzles require observation and experimentation. The boy can run, jump, grab, and push, with no combat or inventory. Expect around 3-4 hours to complete. It's built for players who want environmental storytelling and don't mind trial-and-error problem solving.





