

Historical RPG set in 15th-century central Europe, continuing Henry's story as he deals with faction politics and survival. Combat uses directional strikes and timed blocks—you'll need to read opponent movements rather than button-mash. Quests branch based on dialogue choices and completed objectives, with NPCs reacting to your reputation and past actions. The setting leans on period detail: no fantasy elements, just feudal power struggles and the limitations of medieval tech. Exploration covers multiple regions, each with distinct settlements and side activities. Character progression lets you specialize in combat styles, persuasion, or stealth approaches. If you want swords-and-shields roleplay grounded in actual history rather than high fantasy, this delivers that specific angle.





