

Turn-based tactical RPG set in the fantasy realm of Antara. You pick one of three protagonists—each with distinct motivations—and navigate a branching story shaped by dialogue choices and moral decisions. Combat uses hex-grid battlefields where you command squads of units: position archers behind melee fighters, flank with cavalry, exploit terrain. Between fights, you explore Antara in third-person, talking to NPCs, accepting quests, and managing your army roster. Your choices lock off certain story paths and alter which factions trust you. The RPG layer includes skill trees for your hero, equipment upgrades, and unit recruitment tied to your alignment. If you want tactical squad battles wrapped in a choice-driven narrative rather than pure strategy sandbox, this delivers both.





