

Turn-based tactical skirmishes in a ruined Warhammer city where warbands scavenge Wyrdstone shards from rubble and corpses. You build a warband unit-by-unit, customizing gear and skills as they gain experience between missions. Combat plays out on multi-level ruins where positioning matters—high ground, cover, and ambush angles decide who bleeds out first. Permadeath means veterans can die in a bad fight, forcing you to recruit and train replacements. Between battles you manage injuries, hire mercenaries, and choose which districts to raid next. The setting is Mordheim post-comet strike, a lawless wreck where factions clash over valuable stone fragments. Expect to lose fighters regularly; the game doesn't soften attrition. Works for players who enjoy XCOM-style risk but in a grittier, less forgiving wrapper.





