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Mighty Bomb Jack
Mighty Bomb Jack cover
Tecmo · Elite Systems

Mighty Bomb Jack

● ReleasedSwitchWii U3DSNES+3 more
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About

A platformer where Jack navigates 16 pyramid levels to defeat Belzebut and rescue the Pamera family. Each level splits into an action zone and a Royal Palace room. Action zones hide power-ups in chests: money bags, Mighty Coins, and Mighty Drinks. Coins change Jack's color—blue opens orange chests, orange opens any chest on contact, green turns enemies into coins for five seconds. Drinks add 10 seconds to the timer. Collect over nine coins or hit 99 seconds, and you're sent to a Torture Room where you must complete a set number of jumps to escape without dying. Fail and you lose a life; succeed and all coins vanish, the timer resets to 60, and you restart the level. Secret passages appear when you find a Sphinx in certain chests. Royal Palace rooms lift mechanics from the prequel. Suits players who don't mind punishing resource management layered over arcade platforming.

Developer
Tecmo
Publisher
Elite Systems
Release
Apr 24, 1986
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11 ratings
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IGDB Rating
53/100
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Details
Platforms
SwitchWii U3DSNESATARICOMMOFAMIL
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IGDB - Internet Games Database
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