

Mosaic is a narrative puzzle-adventure about a lone office worker cycling through the same commute, same desk, same screen. You guide this unnamed protagonist through their routine—waking, traveling, working—in a stark city rendered in minimalist visuals. The loop feels deliberate: tap through alarm snoozes, shuffle onto trains, endure pointless meetings. Then small oddities intrude. A goldfish appears. Colors shift. The predictable cracks. These moments don't explain themselves; they accumulate as the line between what's real and what the character imagines starts to waver. Interactions stay minimal—mostly movement and observation—but they surface the weight of isolation and repetition. It's short, closer to an interactive vignette than a traditional game. Suits players drawn to reflective, atmospheric storytelling over mechanical challenge.





