

A survival crafting game set in an authoritarian state where nuclear war looms and dissent means disappearing. You're planning an escape, which means digging an underground shelter to hide your work from government inspectors who drop by unannounced. Craft farms and greenhouses to stay fed, build tools and machines, then construct a vehicle capable of crossing the border. Materials are scarce, so you'll trade with neighbors—giving them what they need in exchange for rare components. The secret police monitor everyone, so you balance daily compliance with covert preparation. Each inspection is a test: hide your contraband, act normal, don't get caught. The goal isn't survival for its own sake but gathering enough resources to finish your escape machine and leave for good.





