

Two-player abstract strategy game about building quilts on a personal board. You and an opponent take turns selecting fabric patches from a shared circular market, paying buttons (the game's currency) and time to place them. Each patch has a unique Tetris-like shape you must fit onto your 9x9 grid without overlaps. Time is tracked on a shared spiral track—whoever's behind goes next, so taking expensive patches means your opponent might get multiple turns. Some patches generate buttons each time you pass certain track positions, creating an economic layer. The goal: fill your board efficiently while earning buttons, because empty spaces cost you points at the end. Games run 15-20 minutes. It's essentially resource conversion and spatial planning dressed as quilting, with meaningful decisions every turn.





