

First-person survival horror where you solve environmental puzzles and avoid threats rather than fighting them directly. You play as Philip, a physicist who travels to an abandoned facility in northern Greenland after getting a letter from his father—who's supposed to be dead. The game emphasizes physics-based interaction: you manipulate objects by clicking and dragging with the mouse, opening doors by pulling handles, prying boards with tools. Stealth matters since combat isn't viable. You'll hide from dangers, manage limited resources, and piece together what happened at this remote site through notes and recordings. The atmosphere leans on darkness and isolation more than jump scares. Good fit if you prefer thinking through problems over shooting them.





