

JRPG where you're a transfer student who joins SEES, a club investigating the Dark Hour—a hidden time between midnight and 12:01 AM when normal people turn into coffins and monsters called Shadows roam. You'll climb Tartarus, a procedurally generated tower that only exists during the Dark Hour, fighting Shadows by summoning Personas—physical manifestations of your psyche. Combat is turn-based with elemental weaknesses to exploit. The other half is a social sim: attend classes, hang out with classmates, join clubs, work part-time jobs. These social links directly power up your Personas, so befriending the right people makes you stronger in battle. You manage a calendar—each day you choose how to spend your time, balancing dungeon crawls with building relationships. It's a strange rhythm, splitting time between teenage life and supernatural crisis.





