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Rise of Nations: Rise of Legends
Rise of Nations: Rise of Legends cover
Big Huge Games · Microsoft Game Studios

Rise of Nations: Rise of Legends

● ReleasedPC
Real Time Strategy (RTS)StrategyScience fictionHistorical
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About

Real-time strategy game where you build and battle across a fantasy world split between magic, clockwork tech, and alien forces. Three factions—Vinci's steam-powered machines, Alin's djinn and fire magic, Cuotl's alien crystal technology—each handle resources and armies differently. You'll gather Timonium from neutral sites scattered across maps, then spend it on distinct unit rosters: Vinci builds Leonardo-inspired clockwork walkers, Alin summons bound elementals, Cuotl warps in bio-engineered creatures. Battles mix base-building with hero units that level up and learn abilities. Campaign mode follows each faction's story through linked scenarios. Maps feature control points that grant strategic bonuses. The shift from historical setting to fantasy means dragons replace cavalry and lightning towers replace castles, but the core territory control and tech-tree progression remain. Appeals to RTS players wanting something beyond medieval or sci-fi without learning entirely new systems.

Developer
Big Huge Games
Publisher
Microsoft Game Studios
Release
May 9, 2006
Modes
Single player, Multiplayer
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36 ratings
IGDB audience votes, not Trugamer reviews
IGDB Rating
79/100
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Critic Score
80/100
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Single playerMultiplayer
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IGDB - Internet Games Database
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